Table of Contents:
- Mission 5
- Mission 4
- Mission 3
- Mission 2
- Mission 1
- Other Guides
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1. Mission 5.
- Talk to G, he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
- Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
- Go to the Pizza Parlour and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
- Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
- Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
- Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlour. Put the hot chocolate in your inventory.
- Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 3000 Fan and place it in your inventory.
- Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
- Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
- Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
- Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
- Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
- Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.
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2. Mission 4
- Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
- Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too.
- Head to the Lighthouse and beside the boat you’ll find a rope.
- Head to the Sportshop. Place all three items that you have picked up so far together so that they create one item. Then Pick-up the Pirate’s belt from the statue.
- Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the pirate’s belt on the ski lift to fix it.
- Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
- Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
- Go to the Sportshop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
- Write down the path that you have to take through the maze. Then head to the mountain and go to Ridge Run.
- Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
- Use the life preserver launcher on the cliff. Also, break the branch on the far right using the preserver launcher.
- Launch the preservers at the penguins to save them. Use the first two to push the rock on the left down so that you can rescue the last one.
- You have completed the mission, talk to G at the Sportshop and give him the fibers that you found at the Ski Village.
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3. Mission 3
- Begin the mission. Speak to the other Agent on the case (The green penguin with glasses) and click any options to finish the conversation.
- Have a look in the vault, and then talk to the other Agent and get him to close the Vault.
- Ask him to open the vault, and he’ll tell you that he can’t because he doesn’t have the code. You then go upstairs through the office door on your right.
- Once you’re in the room upstairs, on the right you’ll see a couch. Get the Paperclip and Square Disk from under the couch.
- Go to the computer and put the disk in. Navigate through the computer and get the code. It will be N, E, S, W, which are the directions for the vault. Write them down. You can play the game on the computer too if you want but it’s not necessary.
- Go back down to the vault and open it putting in your code, ask the green Agent to watch guard and go to the Headquarters using your spy-phone.
- Speak to G and click on the Video he wants you to watch. You’ll see the coins moving from the floor to the roof. Speak to him until he opens the draw on the right.
- Pick the key on the top left. It’s for the Roof access.
- Go back into the Gift Shop and up into the office again, this time on the left you’ll see the Roof access door. Use the key from ‘G’ to get inside.
- On the roof, you’ll see the Powa box and a piece of white fur in the drain beside it. Pick up the fur and use the wrench on your spy-phone (tools) to open the Powa box.
- Use the paperclip you picked up under the couch earlier and stick it on the chip inside the Powa box. It will cause it to malfunction. This causes the magnet to drop the coins back to the floor, but also causes the power to go out.
- Go back to the vault and click on the coins to get the green Agent out. Talk to him and he’ll stand guard.
- Go back to G and talk to him. Give him the white fibers when he asks for them (the text options) and he will give you a flashlight. It’s on the table on your far right.
- Go to Town and go into the Nightclub. Use the flashlight and make your way to the right. Go down the ladder inside the right speaker into the Boiler Room.
- Inside the Boiler Room, you go to the left and eventually you’ll see the Fuse box. Read the instructions on it and open it up. There is a green/red light puzzle.
- The idea of the puzzle is to make all the colours green. If you click them randomly eventually you will get it… but a tip is to not click the colour directly beside the one you’ve just clicked. You will get it a lot quicker. It will take around 3 minutes if you just keep on clicking.
- Go back to G and he will give you the letter of thanks and the medal for completing the mission.
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4. Mission 2
- Go to the Sport’s Shop and speak to G.
- Go to the Mountain and click on the Signs, using the code on the bottom-right of the screen to decode the green sign.
- Go back to the Sport’s Shop and give G the secret word that you decoded. G will give you access to a Sled.
- Go back to the mountain and use the sled on the Test Run, you must crash (you cannot win)
- You’ll awake in the wilderness. Pick up the rope and Survival guide, and head to the bush.
- At the bush, collect 3 O-berries and then head to the stump. All the Puffles will run away except the black one. Feed it an O-berry and it will begin following you.
- Go back to the O-berry bush and to the right you’ll see something in a tree. Shake in three times and a pot will fall out. Pick it up and put it into your inventory.
- Go back to a Tree Stump. Then put your mouse over the arrow on the Left. Now go to the Fallen Tree and Bush. Take the Ski out of the Bush. Then take the Rope and put it on the Ski. They will form a fishing rod. Then take an “O” Berry put it on the fishing rod. The “O” Berry will become the Bait. Go back to the O-berry bush and put your mouse over the arrow on the Left. Then go to the River.
- At the River, collect the log and then go far left and fill your pot with water. Then, attach the rope and an O-berry to your fishing rod and catch a fish.
- Once you’ve done that, find the cave and push the bushes aside and enter the cave.
- Go right and click on a rock to push them together.
- Put the log on it and the survival guide.
- Then, feed your black puffle another O-berry and it will light the fire. Place water on the fire and then drink it.
- Place the fish on the fire and then eat it.
- You will fall asleep, when you awaken go outside of the Cave and you will be rescued. Redeem your medal and letter and you’re done!
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5. Mission 1
- Speak to Aunt Arctic, tell her you’ll find the Puffles.
- Go to the Ice Rink, on the right you’ll find photo’s. Pick them up.
- Give them to Aunt Arctic.
- Go to the Pet Shop and to the left you’ll find a note on the Puffle Houses. Use the “CODE” on the bottom-right of the screen to decode the second line. It’s the number you need to give G. (Tip: It’s easier if you write it down on paper rather than try to remember it)
- Go to the Sport’s Shop and give G the number you decoded. He will give you access to his special items. Take the Preserver Launcher and go to the Iceberg.
- On the Iceberg, use the Preserver Launcher to save the Puffles that are stranded on another iceberg. Careful of the wind making it more difficult.
- Go to the Mountain and speak to the crying Penguin.
- Open your spy phone and click on the red light. Use your spanner to fix the crying Penguin’s telescope. Look through it and look left. You’ll see a green puffle flying around the top of the tallest mountain.
- Go back to G and get the grappling hook. Then go to the tallest mountain and use the grappling hook to climb to the top.
- You’ll find the penguins. Return to Aunt Arctic and redeem your medal and a letter from Aunt Arctic thanking you for finding her Puffles.
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6. Other Guides
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How to Become a Secret Agent:
NOTE: You must be 30 days old or older.
- Click on the “M” badge on the top right corner of your Club Penguin screen.
- Click “Become a Secret Agent”. (It’s not so secret).
- Click all of the buttons until you come to the Agent Quiz.
- Question 1 Answer: Honest
- Question 2 Answer: Being mean or rude
- Question 3 Answer: Report them
- Question 4 Answer: Saying their address
- Question 5 Answer: I want to keep Club Penguin safe
- Question 6 Answer: I want to help other penguins
- Press “Done”.
- Log off, then log back on. Now you have the Spy Phone and you can enter the HQ.
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How to Become a Tour Guide:
NOTE:Your penguin must be 40 days old or older.
- Go to the Tour Booth at the Ski Village, and press “Take the test”.
- Question 1 Answer: Skips with a skipping rope
- Question 2 Answer: Ski Lodge
- Question 3 Answer: Viking helmet
- Question 4 Answer: Click on it
- Question 5 Answer: Pet Shop
- Question 6 Answer: Beach
- Question 7 Answer: Jet-Pack Adventure
- Question 9 Answer: Boiler Room
- Then press “Receive Tour Guide hat”, and your done.
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